AI Insights · Timothy · October 2021
Top 5 Bingo Games on Android in Africa Q3 2021
In Q3 2021, the top 5 Bingo games on Android in Africa saw varied performance in downloads, revenue, and active users. Here’s a detailed look at their metrics.
The third quarter of 2021 witnessed interesting trends in the performance of the leading Bingo games on the Android platform in Africa. Below, we delve into the weekly downloads, revenue, and active user metrics for the top 5 Bingo games, with insights provided by Sensor Tower.
Bingo Blitz™️ - Bingo Games from Playtika Santa Monica experienced fluctuations in weekly revenue, starting at approximately $5.3K and peaking again at $5.3K in the week of August 30. Weekly downloads exhibited a variable trend, reaching a high of 1.4K in the last week of September. Active users maintained a fairly steady presence, starting at 6.1K and ending at 6.6K.
Bingo Party - Lucky Bingo Game by Avid.ly Entertainment saw its weekly revenue drop from $1.7K at the beginning of the quarter to $0.47K by the end. Downloads spiked slightly, with the highest recorded at 64 in the week of August 30. Active users remained relatively stable, ranging from 695 to 664 throughout the quarter.
Bingo Showdown - Classic Bingo from Spicerack Media showed a notable increase in weekly revenue, starting at $0.23K and peaking at $0.88K in the first week of August. Downloads saw a significant boost mid-quarter, reaching 183 in the week of August 9. Active users fluctuated, beginning at 263 and ending at 172 by the end of September.
Bingo Story – Bingo Games by Clipwire Games Inc recorded a steady rise in weekly revenue, starting at $0.26K and peaking at $0.70K in the last week of September. Downloads were highest in mid-July, with 2.3K, before stabilizing around 400-500 in the following weeks. Active users peaked at 2.2K in mid-July and then settled around 1.2K towards the end of the quarter.
Bingo Frenzy™-Live Bingo Games from Gluon Interactive Ltd. showed varied performance in weekly revenue, with a high of $0.71K in the week of August 9. Downloads reached their peak in early July at 601. The game’s active users saw a peak of 2.9K in mid-August but dropped to 1.5K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.